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XNA Game Studio 2.0 Beta Released

Microsoft has gotten XNA Game Studio, its tool for creating games that run on both the PC and Xbox 360, out with the first beta of its version 2 release, showing the fast maturation of the platform only a year after the first version. New features include support for Visual Studio 2005, multiplayer games that use Xbox Live or System Link, among the usual refinements and enhancements. Users of the free XNA Studio Express can get the beta and run it side-by-side with the free 1.0 by following the instructions here.

November 21st, 2007 Posted by | Developers, Games For Windows, Xbox, Xbox 360, Xbox Live | no comments

Little Gamers Gets Official XNA Game


Little Gamers, a popular seven-year running webcomic, has gotten an official game, and that game runs entirely on Microsoft’s XNA Framework. That means that the game will run on your PC, and with an XNA Creator’s Club subscription, the same version can run on an Xbox 360. A current build is available for download, a prototype was a finalist in the Dream, Build, Play! competition, and here’s a video of it in action:

The game is a 2D action sidescroller which borrows many gameplay elements from action games such as Metal Slugs and Madness Interactive and mixes them with the webcomic feel and humor of Little Gamers to create a unique cute but deadly combination.

During his travel all around the world, in 16 action-packed levels, Mr. Madsen, the main protagonist, will face many enemies like hippies, zombies, pirates and ninjas. Every weapon held by your opponents (and yes, that includes bosses) can be picked up and used to defend yourself; that includes more than 30 weapons available for the player throughout the game. Many power-ups will be available during his journey, ranging from beer to the deadliest flower ever known to humanity.

(via Walter Stiers)

November 1st, 2007 Posted by | Developers, Games For Windows, Xbox | no comments

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Flight Simulator X: Acceleration Pack Coming


Gametap has details on Microsoft Flight Simulator X: Acceleration, the first expansion pack for the latest entry in Microsoft’s Flight Simulator series. Acceleration adds more mission-based play, including rescues, cargo delivery, dangerous landings, and even the legendary Vomit Comet. There are even some additions that go more towards fun and away from the game’s typical audience, including fighter jets, UFO interception missions (ripped off from the final scene of Independence Day), aircraft carrier landings, plus single- and multi-player races.

The goal of the expansion is to open Flight Simulator to a different audience. While core fans of the game come for the accurate and detailed simulation, the expansion brings it more into videogame territory in order to appeal to a more casual audience, and the results look great. Hardcore sim fans don’t need to worry about their simulation being overshadowed, and casual fans have a nice reason to pick it up.

Here’s the trailer for the Flight Simulator X: Acceleration:

Expect to see Acceleration in stores sometime this fall.

Sebastien St-Laurent says that Microsoft’s implemented some performance enhancements with this release, and that those who don’t buy the expansion pack will receive those updates for free as a service pack.

Also, looks like fans of the series are gathering on one of my posts from two months back, all showing support for Flight Simulator coming to the Xbox 360. Go there and join the discussion.

September 10th, 2007 Posted by | Games For Windows, Windows | one comment